Where Feathered Outlaws Rob Trains & Shoot for Gold
Four bird gunslingers collect gems, duel rivals, hijack trains, and blow up the grid in this chaotic Wild West slot
Four bird characters move horizontally and vertically across the grid, collecting colour-matched gems and feature symbols. Each bird is paired with a gem: red, purple, green, and blue.
Gems upgrade through seven payout levels. Collect horseshoe upgrade symbols to boost individual gems 1-3 steps, or hit golden horseshoes to upgrade all four gem colours simultaneously.
When two birds end up adjacent, they may trigger a Showdown. Birds separate and shoot in horizontal, vertical, and diagonal lines, collecting coins and bonus symbols while obliterating gems.
Symbol positions on left and right grid edges are marked with train backdrops. Trigger the heist when a bird collects symbols on opposite sides. The train arrives, awards 1-3 feature symbols from red or golden coin carts.
Collected dynamite symbols explode when birds finish collecting. Removes all symbols except features, expands the grid by one row or column up to 8×7 maximum. Large dynamite expands to max size instantly.
Collect a key symbol to unlock the caged bandit. He lands on the grid and collects any gem colour plus all features. If he defeats all four birds in duels, triggers the bandit coin game.
PIROTS 3 abandons traditional paylines for a cluster collection system. Four bird characters appear on a 7×6 grid alongside coloured gems, coins, and Western-themed feature symbols. Each bird moves to adjacent symbols horizontally or vertically, collecting gems that match their colour.
The green bird collects green gems, the purple bird purple gems, and so on. All four birds collect feature symbols regardless of colour. When a bird reaches a matching cluster, it collects every connected symbol before stopping. The symbol collection meter above the grid tracks collected gems and wilds. Fill the meter to release three random feature symbols onto the grid.
Every gem exists at one of seven payout levels. Red gems at level 7 pay just 0.02, while level 1 crowned red gems pay 4.00. Purple ranges from 0.02 to 3.00, green from 0.01 to 2.00, and blue from 0.01 to 1.50. All payouts are multiplied by your bet per 100 coins.
Silver horseshoe symbols upgrade one gem colour by 1-3 levels. Golden horseshoes upgrade all four colours simultaneously. Gems crowned at higher levels glow brighter and display elaborate golden crowns. Strategic upgrades during extended collection sequences create exponential value.
Coin symbols pay their displayed value times your bet level immediately when collected. Values include 2x, 5x, 10x, 25x, 50x, 100x, 500x, 1000x, 2500x, and MAX WIN. The MAX WIN coin pays the remaining amount needed to hit the 10,000x cap instantly.
Transform symbols convert a cluster of adjacent gems into the same colour as the bird that collected it. Some gems may transform into additional feature symbols instead. Popcorn symbols fill all empty grid spaces with peanuts, allowing birds to cross voids once to reach isolated symbol clusters.
A bird wearing a black top hat sits locked in a spherical metal cage on the left panel throughout normal play. Collect a golden key symbol to trigger his escape. The bandit unlocks his cage, flies onto the grid, and begins collecting symbols.
Unlike the four regular birds, the bandit collects any gem colour plus all features. He moves to one cluster, collects it, then moves to another. His accumulated value displays on a wanted poster. When the bandit encounters another bird, they duel. If the bandit wins, that bird is eliminated and he continues collecting. Defeat the bandit and his accumulated value pays out immediately.
If the bandit defeats all four birds, he collects every remaining symbol on the grid, pays out his total, then triggers the bandit coin game. The collection meter is disabled during bandit escape.
Clear the entire grid during normal play or after the bandit defeats all birds to trigger the coin game. The birds or bandit board a train at the top of the screen. Coin bags and scorpions drop into random grid positions. Characters throw rope lassos attempting to catch coin bags while avoiding scorpions.
Each captured coin bag adds its value to the win counter. Catch a scorpion and that character exits the game. The coin game ends when no characters remain. Total accumulated value multiplies by your active bet level.
Collect three golden bull skull bonus symbols during one game round to trigger five free drops. The grid size, symbol collection meter progress, and all gem payout levels persist into the bonus. Each additional bonus symbol collected during free drops awards one extra drop.
The regular bonus starts at your current grid dimensions. The super bonus starts immediately at maximum 8×7 size with all upgrade symbols upgrading all four gem colours. Free drops end when none remain or when you hit the 10,000x win cap.
Click the blue X-iter button on the left panel to purchase direct feature access:
All X-iter modes maintain the 94.0% RTP. Minimum X-iter cost is €0.60, maximum €50,000.00. Feature buys are only available in base game.
Bets range from €0.20 to €100.00 per spin. Each bet equals 100 coins. The theoretical return to player is 94.0%. Maximum win is capped at 10,000x your placed bet, equivalent to €1,000,000 at maximum stake. When the win cap is reached, the game round ends immediately and accumulated wins pay out.
PIROTS 3 uses a dropping symbols mechanic. After birds finish collecting, remaining symbols drop down to fill gaps, and new symbols appear from above. This continues until no more winning collections occur. The grid can expand from 7×6 up to 8×7 through dynamite explosions, creating 56 symbol positions at maximum size.